To-Do for Spineslapper Game
spineslapper prototype » Devlog
hello everybody. for this game there is a lot that needs to be accomplished.
here is the list
~unlockable abilities (dash, double-jump, etc.)
~powerups that can be inventoried and activated when needed
~in-game store (extended range, more health, more max health)
~checkpoints and save-game
~enemy AI
~ducking behind cover
~melee enemies
~bazooka enemies
~boss battle (kneecap man, mafia boss, mutant mafia boss)
~gummy enemies
~second playable character (kneecap man after you defeat him in battle)
kneecap man shoots rockets out of his kneecaps and has a grappling hook. he also has a weak melee attack. he has significantly less health than spineslapper but he is needed to unlock/pass certain areas.
let me know if yall have any ideas.
Get spineslapper prototype
spineslapper prototype
a spineslapper game
Status | Prototype |
Author | sadsadseagull |
Genre | Platformer |
Comments
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dash has been added
menu screen
some friends of mine will be doing the art for this game.
I also have to make the player controller better. that is my next priority, but other than that everything else is in order of what I am going to add. probably
I have improved the placer controller to a point where I am satisfied with it.