To-Do for Spineslapper Game


hello everybody. for this game there is a lot that needs to be accomplished. 


here is the list

~unlockable abilities (dash,  double-jump, etc.)

~powerups that can be inventoried and activated when needed

~in-game store (extended range, more health, more max health)

~checkpoints and save-game

~enemy AI

~ducking behind cover

~melee enemies

~bazooka enemies

~boss battle (kneecap man, mafia boss, mutant mafia boss)

~gummy enemies

~second playable character (kneecap man after you defeat him in battle)


kneecap man shoots rockets out of his kneecaps and has a grappling hook. he also has a weak melee attack. he has significantly less health than spineslapper but he is needed to unlock/pass certain areas.


let me know if yall have any ideas.

Get spineslapper prototype

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dash has been added

menu screen

some friends of mine will be doing the art for this game.

I also have to make the player controller better. that is my next priority, but other than that everything else is in order of what I am going to add. probably

I have improved the placer controller to a point where I am satisfied with it.